Recently, Overwatch 2 playtests were conducted, with some interesting opinions being shared about the sequel. Some have claimed that the game is too similar to the original, while others argue that it is too different. Comments have been made about balance issues like Mei being too strong, too. However, there are some smaller details that can be seen if gamers pay close attention to the footage that was released. Fortunately, YouTuber KarQ has pointed out some of the most interesting adjustments.

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By timing the spawns seen in the Overwatch 2 gameplay videos, KarQ discovered that the average wait time is eight seconds. This is two seconds shorter than what was seen in the original game, and is likely a way for Blizzard to balance the jump to 5v5. With the goal being to create more small fights and make the game fast-paced, quicker spawns should do the trick. Intriguingly, the on-fire meter is seemingly gone, with the feature being seen nowhere on the HUD. Players do see their damage points, though, leading KarQ to theorize that a Valorant-like combat score will be implemented.

Another thing that Overwatch fans will notice is the UI change. The ultimate charge is simpler to read and other elements are smaller, making it easier for players to focus on the action. As previously revealed, Zenyatta’s UI will show who is being targeted by his orbs, while another change sees players told if Mercy is healing or damage boosting them. Rein’s shield charge is permanently displayed in the middle of the screen, allowing him to see how full it is without pulling it up.

KarQ also covers all the balance changes, like the lower healing output for Support characters and the changes to Brigitte. The final quality of life change that the YouTuber points out is the improved visuals and sounds. Every ability looks “more crisp and visually clear,” with Zenyatta’s Transcendence distance being visible and his orbs being brighter. Hanzo’s Spirt Dragon has clearer lines around it, and heroes impacted by Lucio’s healing and speed have an aura around their feet. As for sound, players will hear a special death noise when a teammate is eliminated, with that audio reaching a higher pitch with each dead teammate.

All these changes look like good additions, and while many are focusing on bigger news like McCree’s name change, these details are still worth pointing out. With clever changes like these, Overwatch 2 could end up playing even better than its predecessor.

Overwatch 2 is in development for PC, PS4, Switch, and Xbox One.

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